12/27/2023 0 Comments Rimworld traits modMiner: +2 Mining, +20% Mining yield and speed, x3 faster smoothing Chef: +2 Cook, +20% Cooking speed, -20% Food poisoning chance Surgeon: +2 Medical, +20% Operation speed and success chance Nurse: +2 Medical, +20% tending speed and quality Artisan: +2 Art, +20% General labor speed and smelting speed Hunter: +2 Animals, +20% Hunting stealth and train chance Shepherd: +2 Animals, +20% Animal gather speed, yield and tame chance Mason: +2 Construction, +20% Construct speed and success chance Fighter: +2 Melee, +20% Melee DPS and armor penetration Meat Shield: +2 Melee, -20% Damage taken, +20% Pain shock threshold Duelist: +2 Melee, -20% Melee hit chance, +25% Dodge chance Gunslinger: +2 Shooting, +20% Shooting accuracy, -20% Aim time They are all very common, but a pawn can only have one of these. These traits exist for the sole purpose of easy definition of professions. Lone Wolf: This pawn is very good at working alone, but is bad at negotiation and socialization (except trading). Psionic: This pawn has a higher neural heat limit and recovery rate. Only available through character editing. ![]() Indifferent: This pawn doesn't care if others die or are sold to slavery, but unlike a Psychopath, they can socialize normally. ![]() Originally posted by Ladåookie:Modding Note: I'm giving permission to anyone to modify, fork, update, or use the content of all my mods however they wish, no need to ask permission.
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